
* matches the routing and features of the popular MOS6581 SID chip – but with more polyphony.* single voice or dual voice unison play with cross modulation (sync, ring mod and both).Retro-gs01 is a retro games sound synth with all the power, control and versatility you could ever need.

Remember the good old days, when all the games were classics and sweet music poured from a million soundchips across the land? We do. IMPROVED: Snapshot files (.Retro GS01 v1.0.1 VSTi WiN TEAM peace-out | | 5,33 MB IMPROVED: TMPro polyphony can now be set to 0 via KSP, in order to match the range of the related parameters in Instrument Options->Voice Handling dialog IMPROVED: Internal modulator and modulation target KSP information is now always shown if Developer Options checkbox is enabled IMPROVED: Snap to value or zero crossing options in Wave Editor are now retained per instrument, rather than per zone

Signal Processors in the Outputs SectionĪDDED: Kontakt Lua API, enabled through the new Developer panel in Options dialogĪDDED Various options for showing or hiding incoming, script generated and ignored events in Mapping EditorĪDDED: Source module’s playback mode can now be retrieved with $ENGINE_PAR_SOURCE_MOD getterĪDDED: Option to snap sample start/end to zero crossings in Wave EditorĪDDED: Option to copy sample end setting to all selected zones in Wave EditorĪDDED: “continue” statement is now available in KSPĪDDED: Real arrays can now be stored to and loaded from NKA filesĪDDED: Selection state of a zone can now be queried with $ZONE_PAR_SELECTED zone parameter, and a list of all currently selected zones can be retrieved with get_sel_zones_idx() commandĪDDED: set_map_editor_event_color() KSP command, which allows changing color of script-generated events in Mapping Editor, individually per script slot.

